โœฆ CERTIFIED โœฆ

Frequently Asked Questions

Everything you need to know about Certified Nonsense

๐ŸŽฎ Gameplay

How do you play Certified Nonsense?

Here's how a round works:

  • Spin the Judge Spinner to determine the round type (Normal, Speed, Negative IQ, or PhD)
  • The Judge draws a Prompt Card and reads it aloud
  • Everyone writes their funniest answer within the time limit
  • Fold and submit answers to the center (anonymous!)
  • Place Power Cards face-down if you want to play one
  • Judge reads all answers and picks their favorite
  • Winner keeps the Prompt Card! Reveal Power Cards and resolve effects

The player with the most Prompt Cards at the end wins!

What are the different round types from the Judge Spinner?

The Judge Spinner adds variety to every round:

  • Normal (50% chance): Standard 60-second round. Write whatever nonsense you want!
  • โšก Speed (16.7%): Only 10 seconds to write! Trust your gut instincts.
  • ๐Ÿฆด Negative IQ (16.7%): Caveman-style, bone-headed answers only. Think stupid. Really stupid.
  • ๐ŸŽ“ PhD (16.7%): Fancy, pretentious, overly intellectual answers required. Channel your inner academic.
How many players can play?

Certified Nonsense is designed for 3-8 players. It works great with any group in that range, but we find 5-6 players to be the sweet spot for maximum chaos and laughter. With more players, you get more variety in answers; with fewer, rounds move faster.

How long does a game take?

Games typically last 15-60 minutes depending on how many rounds you want to play. You decide the number of rounds before starting!

  • Quick game (5-7 rounds): ~15-20 minutes โ€“ perfect for warm-ups
  • Standard game (10-12 rounds): ~30-40 minutes โ€“ the sweet spot
  • Epic game (15+ rounds): ~45-60 minutes โ€“ let the power card strategies really develop
What categories of prompts are included?

The 300 Prompt Cards span 15 ridiculous categories:

  • ๐Ÿงฌ Fake Science
  • โš”๏ธ Medieval Fails
  • ๐Ÿ›’ Rejected Products
  • ๐Ÿฆ† Dumb Creatures
  • ๐ŸŽฉ Fake Fancy
  • ๐Ÿ’€ Worst Ideas
  • ๐Ÿ“ Fill in the Blank
  • ๐Ÿ˜ค Complaints
  • ๐Ÿคท Bad Advice
  • ๐Ÿท๏ธ Nicknames
  • ๐Ÿ“œ Fake History
  • ๐ŸŽฌ Bad Entertainment
  • ๐Ÿ‘ฝ Suspicious Explanations
  • ๐Ÿ’ผ Corporate Nonsense
  • โ˜„๏ธ Apocalypse Scenarios

โšก Power Cards

What are Power Cards and how do they work?

Power Cards add strategic chaos to the game! Each player starts with a hand of Power Cards they can play during rounds. Here's how they work:

  • Timing: Place face-down AFTER submitting answers but BEFORE the Judge picks a winner
  • Reveal: Flip them over AFTER the Judge announces the winner
  • Important: The Judge cannot play Power Cards on rounds they're judging
What does each Power Card do?

There are 5 types of Power Cards (35 total in the box):

๐Ÿ—ก๏ธ SABOTAGE โ€” Discard the winning answer. The Judge must pick a new winner. Has PRIORITY 1, meaning it cancels other Power Cards. If multiple Sabotages are played, they cancel each other out! Win bonus: Keep 1 card + steal 1 from the leader.

๐Ÿ’ฐ DOUBLE DOWN โ€” Bet on yourself! Revealed after judging. Win bonus: Keep 2 cards instead of 1.

๐Ÿ“ข ECHO โ€” Submit TWO answers on one slip (so no one knows you played it). Commit at round start.Win bonus: Keep 2 cards instead of 1.

๐Ÿ”„ CALLBACK โ€” Your answer must reference the previous round's winning answer. Can't be used on Round 1.Win bonus: Keep 2 cards instead of 1.

๐Ÿ˜ STRAIGHT FACE โ€” If you win, the next round becomes your SOLO challenge. You try to make the Judge laugh while everyone watches!Win solo bonus: Keep 2 cards for that round.

What happens if multiple people play Sabotage?

Multiple Sabotages cancel each other out! If two or more players play Sabotage in the same round, all Sabotage cards are discarded and the original winner stands. This creates tense moments where players have to guess if someone else might also be sabotaging!

๐Ÿ“ฆ Product & Shipping

What's included in the box?

Everything you need to play is in the box:

  • ๐Ÿ“ฆ 300 Prompt Cards across 15 categories
  • โšก 35 Power Cards (7 each of 5 types)
  • ๐ŸŽก 1 Judge Spinner for round modifiers
  • ๐Ÿ“ 5 Answer Pads
  • ๐Ÿ–Š๏ธ 5 Answer Pens
  • ๐Ÿ“– Game Guide Booklet

Just bring your friends and your worst ideas!

Is this game appropriate for families?

Certified Nonsense is rated Ages 14+ and is designed for teens and adults. The prompts themselves are cleanโ€”there's no explicit content on the cards. However, the answers players come up with can get as wild as your group makes them! It's perfect for game nights with friends, family gatherings with older teens, or any party where you want guaranteed laughs.

Where do you ship?

We currently ship to the United States and Canada. Shipping costs are calculated at checkout based on your location.

International shipping is coming soon. Sign up for our newsletter to be notified when we expand to your region.

How long does shipping take?

Orders typically ship within 1-2 business days. Delivery times:

  • United States: 3-7 business days
  • Canada: 5-10 business days

You'll receive a tracking number via email once your order ships!

What's your return policy?

We want you to love your nonsense! If your game arrives damaged or you're not completely satisfied, contact us within 30 days for a full refund or replacement. Just email us at support@certifiednonsense.com with your order number and we'll make it right.

๐Ÿ’ก Pro Tips

Any tips for winning?

Here are some battle-tested strategies from veteran nonsense champions:

  • Stupid-sounding fake words almost always win. Invent glorious gibberish. "Flimborgle" beats a clever sentence every time.
  • Speed Rounds reward gut instincts. Don't overthink itโ€”your first stupid idea is usually your best.
  • Save Sabotage for crucial moments. Use it when someone's about to pull ahead, not just because you can.
  • Adapt to each Judge's taste. Some love absurdist humor, others prefer dark comedy. Read the room!
  • Echo is sneaky powerful. Two chances to win, and nobody knows you played it.
  • In PhD mode, commit fully. The more pretentious and verbose, the better.